In Part 1, we created the dungeon as a large, empty room with walls around the edge. In this part, we'll modify our dungeon generation code to start by filling the entire map with walls and then carving out rooms…
Grogue: A Roguelike Tutorial in Go (Part 3)
Grogue: A Roguelike Tutorial in Go (Part 2)
In the second part of the Golang roguelike tutorial, we add entities and map generation.
Grogue: A Roguelike Tutorial in Go (Part 1)
Welcome to part one of this series which will help you create your a roguelike game written in Go! This is based largely on the Roguebasin libtcod tutorial, which has proven very helpful in getting fledgling roguelike-devs off the ground.…
Learning Go
At work, we recently forked a project which includes a code written in Go and I needed to fix a bug in that code. I don't know Go, but my colleagues were able to help me out and I was…
Deploy Python Lambdas with Terraform
Deploying lambdas to AWS has always been painful when those Lambdas need more than just boto3 and when sticking to Infrastructure-as-Code. You can bring in the Serverless Framework, but it is complicated to bring into your CICD pipelines and has…
Moving off Docker Hub
Docker Hub was the place to get container images. To a degree, it still is, but support for other public registries has increased and if your software's installation instructions include a Docker Compose file, then having that file pre-populated with…
Fixing Firefox's Font Rendering
I've recently switched back to Firefox as my primary web browser, but on my workstation running Fedora 32, I found that the font rendering was kind of gross and was very unpleasant to look at. Luckily, Reddit user sweetcollector pointed…
Side-Project: GroupVault
I've restarted work on my side-project: GroupVault. This project comes from my dissatisfaction with many (read: all I've found) of the open-source team-based password managers out there. They either look good but don't support folders; have folders, but look terrible…