In Part 1, we created the dungeon as a large, empty room with walls around the edge. In this part, we'll modify our dungeon generation code to start by filling the entire map with walls and then carving out rooms…
go
A collection of 4 posts
Grogue: A Roguelike Tutorial in Go (Part 2)
In the second part of the Golang roguelike tutorial, we add entities and map generation.
Grogue: A Roguelike Tutorial in Go (Part 1)
Welcome to part one of this series which will help you create your a roguelike game written in Go! This is based largely on the Roguebasin libtcod tutorial, which has proven very helpful in getting fledgling roguelike-devs off the ground.…
Grogue: A Roguelike Tutorial in Go (Part 0)
Are you interested in the Go programming language and creating a roguelike game? This tutorial will help you build the basics of a roguelike game in thirteen parts.